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TD Lesson 6
Swiss Tournaments

There are 2 types of Swiss Tourneys, Regular and True. In a Swiss Tournament, players play all rounds, regardless of their match results, but may withdraw from the tournament after any round if they no longer wish to compete. When you are setting a true swiss you must check the yes box in the tourney set up for a true swiss.
Regular Swiss System
The tournament is finished as soon as there is only one player remaining who is undefeated. The number of rounds is set before the tournament in order to specify a maximum number of players. If the tournament is set for four (4) rounds this does not guarantee that there will be four rounds of play, since players withdrawing from the tournament may shorten the number of rounds required to reach an undefeated player. If for some reason after the given number of rounds has been played and there is still more than one undefeated player, the tournament will be extended in order to determine a winner.
True Swiss System
In True Swiss System format, the TD presets the number of rounds before the tournament starts and regardless of the number of registrations, the number of rounds does not change once the tournament begins. (The TD can still manually change the number of rounds prior to the tournament.) After all the rounds are complete, the player with the most points wins. If there is no conclusive point leader there is no winner of the tournament.

Creating a Swiss Tourney
Select Swiss System instead of
Single or Double Elim
when creating your Tourney.

Choose your date and time
and continue on to the
Tournament Setup Center.
setup
Make sure you choose the
correct type of Swiss tourney
that you want. Regular Swiss
is the default setting.
True Option
If you are doing TRUE Swiss
you need the number of rounds
that you wish to play.
If doing a Regular Swiss,
you need to enter the maximun number
of rounds that you are willing to play.
rounds
After you announce your Tourney and get your players to jump you close out your tourney as you'd regularly would do.

Running a Swiss Tourney
After you close out and begin your tourney,
you'll see "Adjust Round One Results"
instead of the normal Round 1, Round 2, etc
links. When you click that link you'll be taken
to the next page that shows you the pairings
already selected for Round 1.
rounds
When you click that link you'll be taken to the
next page that shows you the pairings already
selected for Round 1.
IMPORTANT: Round 1 is the only round that
you cannot change the pairings. All other
rounds allow you to do this so that everyone
has the chance to play one another.
rounds
After all matches in Round one have been
reported you'll go to Tourney Administration
Page and be given several options. Here is
where a you can withdraw a Player that wants
to quit (or he can do this himself on the Main
Tourney page), go back and make adjustments
for Round 1 (Adjust Round 1 Results), or
Advance Tournament to Round 2.
Use caution here because once the next round
has been generated, no match results for
round 1 can be changed.
rounds
When you select the Advance Tournament to Round 2 (3, 4, etc) link you are taken to the
suggested pairings for that Round. The players that show up in blue may need to be switched
with others that they have not played. Also keep in mind that if you have an uneven number of
players checked in for your tourney one player will receive a bye each round that has an uneven
number of players. No player should receive a 2nd bye before all players have gotten a bye at
least once. DO NOT play favorites with this! Every player deserves a fair chance of winning.
Any of the pairings highlighted with a blue background must be swapped.
Those swaps should be made using the rules in the following order:
REGULAR SWISS SWAPPING RULES
(in order of importance)
  • Players should play players with
    the same number of points
  • Players should NEVER play the same
    person twice
  • Players should only receive one bye.
TRUE SWISS SWAPPING RULES
(in order of importance)
  • Players should NEVER play the same person twice
  • Players should only receive one bye.
  • Players should play players with the same number of points
It is very rare that the top two teams (players) are swapped. Undefeated players need to play other undefeated players so that the tournament eventually comes to an end in a regular swiss. If you must swap a top team, you must swap it with a team with the same number of points.

The lowest number of points/lowest skill rating will get the bye. Players should only receive one bye. Therefore, if a player is about to receive his/her second bye, this player should be swapped. The next player in line to receive the bye should be the player with the lowest number of points and the lowest rating (in that order).

Pairings should NEVER be decided by players asking to play certain other players or by players asking for a "bye". Manipulating the pairings and not following the above rules is ground for removal of your Swiss System approval.

The above rules should be adhered to very strongly, whereas the next rule is slightly more optional.

Whenever a player is forced to play another person who has a different number of points than them, that player is said to have been "floated." For example, assume player A has 1 point, and player B has 0 points. If they play each other, then it is said that player A was floated downward and player B was floated upwards. This should be taken into consideration whenever possible.

A player floating upwards has had more difficult pairings, and therefore should not be floated upwards again if at all possible, and the player being floated downwards is considered to have had an easier pairing, and should not be floated downward again if at all possible.

Once you determine who will be swapped, choose each of their names in the pull-down lists and click "swap players". Review the Possible Pairings again. Repeat this step, with the swapping rules in mind, until you have no BLUE, then scroll to the bottom of the page and click Accept Current Pairings.

When you swap the higher points get the invite and if they have the same points than the lower seed gets the invite
With that in mind, let us consider the following scenario....
rounds
To swap properly and 'get rid of the blue', this is an example of how it can be achieved...
First: Swap Denmark and China
so that you have the two people playing that each have two wins. Signified by -> (2)
(2) USA vs Denmark (2)
Then check the seedings of USA and Denmark
rounds
The one with the better seed gets to invite,
(remains on the left side), because they are both 2-0.
In this case.. USA will remain on the left.
rounds
Then swap France with Mexico
Check the seedings to confirm China and Canada stay on the left
rounds
Now you can accept the pairings and continue on with your tournement.